Apex Invent League students celebrating a robotics win with a trophy in an innovation lab

For student innovators · Smart Yantra Labs

Apex Invent League

Give a promising idea a place to grow: create, build, compete and shine.

Bring the League to Your School Explore Packages

01 / 10 · APEX INVENT LEAGUE

A young student thinking through an unfinished invention in a home maker corner

Problem

Bright ideas often go unnoticed.

Many students have creative ideas, but without guidance, practical tools or a platform to showcase their work, those ideas can stop at the notebook stage.

Creative ideas lack a place to be seen
Guidance and mentorship can be hard to find
Few chances to compete and earn recognition
Real-world exposure is often limited

Every young inventor deserves a fair chance to share an idea and learn from the journey.

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Solution

A national platform to turn ideas into real innovations.

Apex Invent League invites students to build projects with real equipment, explain how they work, submit their story and receive expert review—then celebrate the strongest ideas together.

01Learn02Build03Showcase04Compete05Grow

Designed to encourage curiosity and practical learning at every level—not only to reward winners.

Students collaborating on a practical robotics and STEM project

STEM Projects

Explore science and engineering by building models that respond to real needs.

Robotics Projects

Design, assemble and program a working robot with real equipment.

AI Projects

Create age-appropriate AI ideas using coding, data and smart systems.

Composite Skill Lab

Combine design, electronics and creativity in a useful product or model.

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Students entering a modern education innovation hub

Who We Are

A student innovation initiative by Smart Yantra Labs.

Smart Yantra Labs works to connect education with practical technology learning. Apex Invent League extends that mission by helping young people create, present and improve their own ideas.

Since 2013Education innovation
1,000+Schools*
50,000+Students reached*
ThousandsProjects showcased & evaluated*

*Reach figures shown in the supplied Apex Invent League PDF.

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What We Do

We inspire, guide and empower students to build.

Students choose a field, create a project, explain the thinking behind it, and share it for expert evaluation.

Students recording a video explanation of their invention

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How We Do It

A simple, transparent process.

From first idea to recognition, each step helps students understand what to do next.

Students demonstrating their projects at an innovation exhibition
  1. 01Choose a categoryRegister and select an interest area.
  2. 02Learn, build and testBuild and test using tools and learning resources.
  3. 03Upload project videoShare the project details and 3–5 minute explanation video.
  4. 04Expert evaluationExperts review innovation, creativity, working and impact.
  5. 05Ranking and selectionTop projects and fresh ideas are selected and ranked.
  6. 06Prize distributionRecognise students with certificates, awards and prizes.

Students learn by making, explaining, receiving feedback and trying again.

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Grade-wise Curriculum & Proof

Age-appropriate challenges for every young innovator.

Project complexity grows with the learner—from exploring simple models to testing advanced systems and developing original prototypes.

A project review station at a student innovation showcase
01 · Foundational · Classes 1–2

Explore & Imagine

Creative models, simple machines, illustrated projects, everyday problem-solving and team activities.

02 · Primary · Classes 3–5

Build & Experiment

3D models, basic electronics, environmental solutions, creative coding and science-fair projects.

03 · Middle · Classes 6–8

Design & Innovate

Robotics and IoT, AI for daily life, sustainable solutions, apps and games, research projects.

04 · Secondary · Classes 9–10

Solve Real Problems

Advanced robotics, smart-city solutions, AI and computer vision, renewable energy and industrial automation.

05 · Senior Secondary · Classes 11–12

Invent for the Future

Machine learning, real-world robotics, entrepreneurship prototypes, research and startup-ready ideas.

Reach noted in the supplied PDF

Ideas shared. Projects reviewed. Young innovators recognised.

The brochure lists 50,000+ students reached, 1,000+ schools, 1,000+ projects and participation from across India.

Participation certificatesNational rankingProject showcaseRecognition & prizes

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A mentor helping students improve a working prototype

Why Choose Us

More than a competition: a reason to keep creating.

A well-supported challenge gives students a meaningful goal, a chance to practise, and a way to see how their ideas can grow.

Build confidence by presenting original work

Practise problem-solving, creativity and teamwork

Use real tools across STEM, Robotics, AI and composite skills

Receive expert feedback to improve the next version

Create project evidence for a portfolio

Discover pathways toward higher study and entrepreneurship

“I am not just a student; I am an innovator.”Student reflection theme featured in the supplied brochure
APEX INVENT LEAGUE • INNOVATION VALUE

Turn student innovation into visible school evidence.

Competition value is not only winning. It creates deadlines, teams, prototypes, portfolios, presentation practice and public evidence that the school’s innovation programme is active.

Turn student innovation into visible school evidence. – illustrative Smart Yantra Labs value and benefits scenario
SMART YANTRA LABSPotential Value in Action
Participation

Students & teams activated

A structured challenge can convert passive lab access into purposeful project work.

Output

Projects completed

Prototype and portfolio counts make innovation activity visible.

Skills

Build + present + defend

Students practise teamwork, iteration, documentation and communication.

School Visibility

Showcase innovation

Events and project stories create credible parent/community communication.

FIXED PLANNING ASSUMPTIONS • NOT A CALCULATOR

Illustrative three-year investment & value

A read-only scenario using the same sample-school baseline across solution pages. It is an estimate for discussion, not a promise of admissions or revenue.

1,000 students₹2,000 monthly fee / student40:1 student–teacher ratio
Assumed 3-year solution investment₹25,000Published Gold participation tier; confirm event date, inclusions and current pricing.
3-year cost per learner₹25₹8 per learner per year
Possible additional admissions / year10*1% sample scenario; not a forecast
Possible gross fees over 3 years₹14.4 lakh*At ₹2,000/month and three annual cohorts
Possible contribution after variable costs₹4.32 lakh*30% assumed contribution on sample gross fees
Indicative recovery / 3-year ROI~5 months+1628% modelled return; not guaranteed

*Scenario assumptions: 1% annual admissions uplift (10 students), ₹2,000 monthly fee and 30% contribution after variable costs. Three yearly cohorts are counted across 36 months. Growth is not attributed to this solution. Actual enrolment, vacant seats, retention, taxes, recurring and operating costs, implementation and final quotation change the outcome. For CSR/public programmes, recovery is not modelled.

VALUE BEYOND THE PURCHASE

Benefits the institution can potentially realise

Maximum value comes from implementation, teacher readiness, regular utilisation, review and visible outcomes—not hardware alone.

✓Innovation culture
✓Project deadlines
✓Team collaboration
✓Prototype portfolios
✓Presentation skills
✓Competition readiness
✓Certificates/recognition pathways
✓Parent/community showcase
✓Cross-grade participation
✓Evidence of lab utilisation

Illustrative value view: Measure participation, completed projects, showcases, progression and recognition; do not promise awards or rankings.

Plan My Innovation Impact

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Packages & Offers

Flexible participation for every school.

Choose the participation level that fits your school. All package prices below are per school, as shown in the supplied PDF.

Students exploring different levels of robotics and invention equipment
Bronze

Explore & Participate

₹5,000per school
  • Up to 20 student entries
  • 1 category
  • Project video
  • Expert evaluation
  • Digital participation certificate
  • Access to recorded webinars
Ask about Bronze
Silver

Learn & Compete

₹12,500per school
  • Up to 50 student entries
  • 2 categories
  • Video + project report
  • Detailed feedback & scorecard
  • Certificates for all participants
  • Top projects featured on website
  • Expert webinars & resources
Ask about Silver
Gold

Showcase & Grow

₹25,000per school
  • Up to 100 student entries
  • All categories
  • Video + report + live demo
  • Detailed expert feedback
  • Certificates for all participants
  • Website & social-media showcase
  • Mentor sessions & workshops
Ask about Gold
Platinum

Lead & Excel

₹50,000per school
  • Unlimited student entries
  • All categories
  • Video + report + live demo
  • Advanced expert evaluation
  • Certificates, medals & special awards
  • Dedicated mentor support
  • National Finals showcase & media coverage
  • Priority industry and internship opportunities
Ask about Platinum

Optional add-ons

Extend participation with extra support and hands-on opportunities.

  • Expert Workshop for Students₹10,000 / session
  • Mentor Interaction Session₹5,000 / session
  • School Innovation Club Setup₹25,000 / school
  • Additional Student Entries₹2,000 / 10 students
  • On-site Demo & Exhibition Support₹15,000 / event
Offers listed in the PDF10% early-bird discount · Register 30 days before the event date15% group discount · 3 or more schools from the same group20% returning-school discount

The PDF does not state whether offers can be combined. Confirm eligibility and current event availability with the team.

How to register1. Choose a package2. Complete registration3. Make payment4. Get confirmation5. Prepare and submit projects
Build Custom Quote

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Student finalists receiving recognition at a school awards event

Frequently Asked Questions

Clear answers for students, parents and schools.

Open a question to read the answer.

What is Apex Invent League?

यह students को real-world problems पर ideas सोचने, prototype बनाने, teamwork करने और innovation showcase करने का structured competition platform है। Participation rules, age groups और evaluation model event design के अनुसार तय किए जाते हैं। इसका उपयोग करने का practical तरीका है: पहले students का level identify करें, फिर age-appropriate activity चुनें, short explanation दें, hands-on task कराएं और अंत में reflection या assessment लें। इस approach से product classroom activity बनता है, केवल display या equipment नहीं।

What is a school innovation league?

यह students को real-world problems पर ideas सोचने, prototype बनाने, teamwork करने और innovation showcase करने का structured competition platform है। Participation rules, age groups और evaluation model event design के अनुसार तय किए जाते हैं। इसका उपयोग करने का practical तरीका है: पहले students का level identify करें, फिर age-appropriate activity चुनें, short explanation दें, hands-on task कराएं और अंत में reflection या assessment लें। इस approach से product classroom activity बनता है, केवल display या equipment नहीं।

How can students participate?

हाँ, इसके लिए Smart Yantra Labs से demo या consultation request की जा सकती है। Request में school का city, classes, approximate student strength, available room और requirement लिख दें। इससे team सही demo, package और next-step proposal तैयार कर पाएगी।

Which classes can participate?

हाँ, इसके लिए Smart Yantra Labs से demo या consultation request की जा सकती है। Request में school का city, classes, approximate student strength, available room और requirement लिख दें। इससे team सही demo, package और next-step proposal तैयार कर पाएगी।

Are kits and mentor support provided?

यह students को real-world problems पर ideas सोचने, prototype बनाने, teamwork करने और innovation showcase करने का structured competition platform है। Participation rules, age groups और evaluation model event design के अनुसार तय किए जाते हैं। Setup से पहले room size, power points, internet, storage, student capacity, safety और furniture की जरूरत check की जाती है। सही equipment list students की संख्या और planned activities के अनुसार बनानी चाहिए, ताकि lab में unused सामान जमा न हो।

Is prototype guidance included?

यह students को real-world problems पर ideas सोचने, prototype बनाने, teamwork करने और innovation showcase करने का structured competition platform है। Participation rules, age groups और evaluation model event design के अनुसार तय किए जाते हैं। इसे लागू करने से पहले school की class levels, board, student strength, teacher availability, room और expected outcome को record करना चाहिए। उसके बाद demo, scope confirmation, proposal, approval, installation, training और review का clear workflow बनाकर implementation शुरू किया जा सकता है।

What are registration fees?

The final price for Apex Invent League depends on capacity, selected modules or equipment, implementation, training and support. Share the institution type, location, participant or student count and available infrastructure so Smart Yantra Labs can provide an itemised proposal with inclusions, exclusions, taxes and service terms.

How can a school register?

हाँ, इसके लिए Smart Yantra Labs से demo या consultation request की जा सकती है। Request में school का city, classes, approximate student strength, available room और requirement लिख दें। इससे team सही demo, package और next-step proposal तैयार कर पाएगी।

Who should use Apex Invent League?

Apex Invent League is designed for Schools / Students. We confirm the right fit by reviewing learner age or grade, school goals, available infrastructure, teacher readiness and the outcome the institution wants to achieve.

What is included in Apex Invent League setup?

The confirmed Apex Invent League scope can include the required equipment or platform, learning resources, implementation, teacher orientation and post-launch support. The final bill of quantities, inclusions, exclusions, warranty and timeline are listed clearly in the school-specific proposal.

Need help with a school package?Ask our team about eligibility, project rules and the next event.Contact us

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Student inventors presenting their ideas and prototypes toward a brighter future

Transformation Unlock

Let’s build a brighter future together.

More than a competition, Apex Invent League is a chance for students to explore, build, share and grow into tomorrow’s innovators.

Real-world skillsConfidence & leadershipRecognitionFuture pathways
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